Clips and lanes

A clip is a cell in the grid: a look for one track. Click a clip's name to select it, and the inspector shows the clip editor. Double-click an empty slot to make an empty clip there, ready for its first lane; selecting an empty slot also offers Create clip and From preset….

The clip editor: a clip's lanes, the parameters it can add, and its launch settings.
The clip editor: a clip's lanes, the parameters it can add, and its launch settings.

Lanes

A clip is made of lanes. A lane sets one parameter, with a formula that is evaluated for every fixture every frame. A clip only changes the parameters it has lanes for, so a clip with just a color lane leaves the intensity to the tracks below.

Add lane under the lanes, or ⌘K, opens a list of the parameters the clip doesn't have yet. Type to search by name or by group, such as beam, and press Enter or click to add one. They are the same for every fixture, and each fixture turns them into its own channels, so one clip works on PARs, washes and spots alike. Lanes the track's fixtures have no channel for (a Pan lane on a PAR) are marked in the list; you can still add them, they just change nothing on that track. A lane already in the clip that the track doesn't use is dimmed too, with a note when you open it:

Read and set lanes at a glance

Each lane is one row, grouped with its neighbours, so a clip's whole look fits on screen:

Drag a moving number lane to adjust it without opening it. Sideways moves the whole range, and up or down makes it wider or narrower around its middle, both in the same drag if you like, which is handy for fitting a moving head's sweep to the stage; hold Shift for fine control. The row holds still while you drag and picks up again on release, and the lights follow as you go. Dragging changes the lane's Range (below), never its formula or helper, so formulas that remember their input with smooth, delay or env carry on undisturbed. A double-click on the row puts the range back to 0–100%, and also removes the scale and offset that older versions wrote at the end of a formula, such as (sine(beat)) * 0.8 + 0.1. The band turns orange when the range runs past 0 or 1, where values stop; the shape inside keeps its proportions, so dragging back brings it all back. Gobo, Prism, Fx and switches can't be dragged this way.

The button at the end of a row unfolds that lane's editor right under it, and says what drives the lane: ƒx, LFO, Audio, Curve, Noise or Pos (Position), with + after it when modifiers follow. It's highlighted when something other than a plain value runs the lane, and filled while the lane is open. One lane opens at a time, and the choice carries over when you select another clip that has the same lane. On a lane set to a plain number or a plain color, rest the pointer on that button to pick a helper straight away; it opens with the lane, and a color becomes the first stop of its gradient. Beside the source buttons of a lane that moves, Fix value stops it at what it's doing now.

With editing locked the rows still show every value, but nothing moves. These faders change the clip itself, so they're for building looks, not for playing a show.

Select, remove and copy lanes

Click a lane's name to select it; ⌘-click adds or removes one, and ⇧-click selects a range. Delete removes the selected lanes in one undo step, and the buttons beside Add lane do the same. ⌘C and ⌘X copy and cut them. Select any other clip and press ⌘V, or use Paste, to add them there; a lane it already has for the same parameter is replaced, and everything else in that clip stays. Esc clears the selection.

Fill in a lane

Start with a formula, or let a helper write it for you. The buttons at the top of an open lane choose:

An Audio helper on Intensity followed by a Delay that spreads it across the group and an Envelope that gives it tails, then the lane's range.
An Audio helper on Intensity followed by a Delay that spreads it across the group and an Envelope that gives it tails, then the lane's range.

Helpers make values from 0 to 1. Under a helper, + Modifier adds steps that change what it makes, applied from top to bottom; ↑ and ↓ reorder them, × removes one. Order matters: a Gate after Smooth cuts the smoothed value, while Smooth after a Gate eases the gate too.

Color helpers

The Color lane has the same sources. A helper there makes 0 to 1 per fixture as usual, its modifiers change that, Range picks the part of it spread over the colors, and Colors turns it into a color; a strip shows the colors from 0 on the left to 1 on the right.

When the source only covers part of 0 to 1, a Position middle → edges on a wide rig that never reaches its corners for example, narrow the Range to it: Min lands on the first color and Max on the last, so every color gets used. Moving both shifts the colors along, like brightness; narrowing them stretches the colors, like contrast. Min above Max runs the colors backwards.

The lane's row then shows its colors, with a tick where each fixture lands on them, and the band they cover. Drag it as you would a number lane's: sideways slides the fixtures along the colors and up or down spreads them over more or fewer of them, which changes the Range; double-click goes back to 0–100%. A looped gradient wraps the ticks round. A Color lane written as a formula keeps its strip of live colors, since a formula doesn't say where along any colors it is.

A Color lane run by an LFO ramping across the group, turned into colors by a looping gradient blended around the color wheel.
A Color lane run by an LFO ramping across the group, turned into colors by a looping gradient blended around the color wheel.

Some ways to spread colors: Position left → right with a gradient for a still wash across the rig; middle → edges for a color that changes outwards; random order with Pick and a shuffle for a scatter that changes every bar; an LFO ramp with spread, a looped gradient and Delay for colors that scroll; Steps after any of them for hard bands. Switching between Gradient and Pick keeps the colors.

Every number lane ends with a Range: what the formula's 0 and 1 become, from Min to Max. Its formula, helper and modifiers stay the same; the range is applied after them, and it's the same pair of numbers dragging the lane's row changes. New helpers on Pan, Tilt, Zoom, Focus and the spins start with a range that suits them, such as 30–70% for a sweep around the middle. Type a percentage beside either slider to go past 0 or 100%, as dragging the row can; the slider then turns orange at its end. Reset goes back to 0–100%. A plain number has no range.

Editing a helper's formula by hand turns the helper and its modifiers off; the range stays. Shows saved before modifiers existed open with each helper's minimum and maximum as the lane's range, and a curve's bass gate as a Gate modifier that cuts as it did.

Launch behavior

Open Launch behavior in the clip editor:

Launching itself is in Launching clips and scenes.

Appearance and effects

Appearance holds the clip's grid color. Clips inherit their track's color unless you choose one; Use track color restores inheritance. Clip effects sit below the lanes; see Effects.

Copy and paste

Select a clip and press ⌘C (⌘X moves it), select any slot on any track, and press ⌘V. The Copy and Paste buttons in the clip editor do the same. Lanes, helpers and effects come along; pasting over a clip replaces it, and Undo brings it back.

Scenes

A scene is a row. + Scene (⌘I) adds one; + Capture (⇧⌘I) adds a scene made of the clips playing right now. A scene can have its own fade (a cut for the drop, two bars for the breakdown) and its own quantization, and can be scheduled to launch at a clock time like 04:00 every day: set it in the scene's panel. A schedule uses the engine computer's local time and works even with editing locked, but only while the engine is running; missed times are skipped.