Blend modes

Tracks are layers. Each track has a blend mode that says how its light combines with the tracks below it, the same idea as blend modes in a photo editor.

How layers combine

Intensity and color are blended as emitted light: a layer's color is multiplied by its intensity first. So an amber wave added onto a blue wash only adds amber where the wave is bright.

A layer that sets only intensity keeps the color from below, and a layer that sets only color keeps the intensity from below. The exception is Multiply, where a missing value counts as full, so the layer acts as a mask or a color filter.

The track's fader is the layer's opacity: how far the result moves from what is below towards the full blend.

The modes

Mode Result Use it for
Normal The layer replaces what is below. A base look; a clip that takes over.
Add Light adds up: below + layer. Accents on a wash; chases over a base color.
Subtract Takes the layer's light away from below. Cutting holes or dark sweeps out of a look.
Multiply Below × layer. Black wins; full leaves it unchanged. Masks and color filters; dimming one look with another.
Screen The opposite of multiply: brightens without going past full. Adding glow without clipping to white.
Lighten The brighter of the two. Letting the brightest layer win.
Darken The darker of the two. Letting the darkest layer win.

All results are limited to 0–1.

Position

Pan and tilt blend separately. Add and Subtract treat the layer as an offset around the center, so a gentle sway can ride on top of a fixed aim. Every other mode just replaces the position below.

Choosing

Put the base look at the bottom as Normal. Put accents above as Add or Screen, a mask as Multiply, and use the faders to balance them. The demo show uses every mode: open it in Perform and solo tracks to hear (see) what each one does.